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Digimon
History |
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DIGIMON
HISTORY
The
original Digimon was a virtual pet created by Bandai of Japan in
June of 1997. After the success of the Japanese virtual pet, Tamogotchi,
in 1996, Bandai decided to create a Tamogotchi toy for boys. The
Digimon virtual pet needed to be cared for like a real pet, and
could battle with another kids Digimon by linking the two
units together. Records of wins and losses were stored and kids
enjoyed proving that they could raise a better Digimon pet than
their neighbor. Over time and with proper care, the Digimon pet
could grow up and evolve into other, more powerful Digimon.
About the same time, another phenomena had gained momentum with
Japanese children. Nintendo introduced the Pokemon Game Boy interactive
video game in 1996, a game which involved raising, battling and
collecting digital pets. As Pokemons popularity spread, so
did the demand for other digital pets. By March 1999, Digimon had
its own Japanese animated television series and trading card
games. The Digimon TV series is produced by Toei Animation, one
of Japans largest animation studios. Stunned by the success
of Pokemon, Toei, and Saban Entertainment, Fox Kids in-house
studio, put together a plan to adapt the Digimon cartoon for the
U.S. market.
The Digimon craze hit the U.S. in August 1999 when the animated
television series Digimon: Digital Monsters premiered
on the For Kids Network. The Digimon show is about seven kids who
are transported to another world after being grabbed by a digital
tornado. In this digital world, each kid finds a small bouncing
head. The heads grow into Digimon and each kid bonds with his/her
own Digimon pet. Whenever the kids are in danger, each Digimon (digital
monster) digivolves into a more powerful Digimon. The
cartoon promotes qualities like courage, love, friendship, reliability,
sincerity, hope and knowledge. It also addresses difficult subjects
such as adoption, divorce and living in a single parent home. The
Digimon TV series was one of the top- rated series in the year 2000.
As of March 2001, Digimon was rated the #1 show overall with boys
6-11, and as the #1 show in its time period with kids 2-11 and kids
6-11. The Digimon TV series has also been launched in Europe, South
America, Canada, and most parts of Asia. In Spain, the Digimon show
airs seven days a week on Fox Kids Espana.
The popularity of the television series in the U.S. paved the way
for the trading card game, as well as for Digimon toys and plenty
of other Digimon retail merchandise. According to Bandai, most American
fans of Digimon are in the 4 to 9 year old age range, while the
cards appeal to slightly older children, aged 7 to 12. In July 2000,
Bandai released the first Digimon video game, Digimon World,
a Sony PlayStation game. In October 2000, Twentieth Century Fox
released Digimon: The Movie to U.S. theatres. The movie
combined the original 3 Japanese movies into a single American release.
In summary, Digimon Digital monsters has evolved into an international
phenomenon and stands firm as one of the hottest properties available
today, both in broadcast and cable television, and in kids
toys and merchandise.
Click
here for Digimon products.
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we are unable to guarantee accuracy and are willing to make corrections.
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